Chase Bliss Audio Blooper Bottomless Looper Pedal
Within this little blue rectangle is an intricate machine to explore, unravel, and make your own, with infinite opportunities and outcomes. The dream of blooper was to merge high-quality looping with creative manipulation, allowing you to steer your loops to new and extraordinary places. Record a loop one day, save, then come back and transform it on another.
On the practical end, there is loop saving, eight layers of undo and redo, and external syncing. On the creative end, there are two channels of modifiers, a lo-fi Stability control, and three looping modes. blooper’s heart is Additive mode, which allows you to record sound modifiers directly into the loop like any other overdub.
Behaves like a “standard” looper. The key difference between Normal and Additive is how the modifiers / stability are treated. In Normal mode, you will be able to hear them, but they will basically be like external effects that come after Blooper (but do not apply to your dry signal). This way you can set up the sound just the way you like it, and record overdubs without things getting weird.
Here, overdubbing while a modifier (or stability) is active will imprint it on the
loop. Think of these effects just like your instrument: if you hear them, Blooper’s recording mechanism can too. If you want to use these effects but overdub your instrument as usual – that’s normal mode!
Sampler is a simple and immediate mode, with its own workflow. At its core, it lets you record and manually trigger samples, rather than looping. BUT ALSO, it can loop if you wish. Instead of overdubbing, each time you record, the previous loop is
replaced by a new one. This can be great for stutter, or fast, performative looping. By default, Sampler mode is set to loop so you can smoothly move between modes without interruptions. Deactivate this by holding the right footswitch for manual one-shot sample launching. Like the other modes, samples will go through the modifiers and stability.
ADDITIVE / NORMAL MODES
Tap Left = Record / Play
If you have some looping under your belt, this experience should be familiar. The Record / Play switch handles a number of simple, related behaviors. Tap once to get started recording, tap again to set the end point of the loop. From there, tapping this switch toggles back and forth between playing and recording.
Tap Right = Stop
Hold Right = Undo / Redo
This is a unique command that activates a sub menu (indicated by a green LED over the right footswitch). Once in the Undo/ Redo menu, tapping the right footswitch will Undo a layer, tapping the left footswitch will Redo. None of the other commands will work in this state. This is essentially a duplicate of what the Layers knob does, so you can control this behavior by foot as well. To exit Undo/Redo, simply hold the right footswitch again.
Hold Left = One-shot Record
Useful. Thing. One-shot recording allows you to “imprint” Modifiers and Stability neatly into the loop in Additive mode. Its job is to record one full pass, then automatically turn itself off. In this way you can record effects to the whole loop without having to precisely punch the recording in and out.
We chose a pretty darn specific command for this function so you don’t do it by accident. BUT, the delete will occur
immediately, so be sure!
Tap Left = Record
Recording works differently in sampler mode. There is no
overdubbing. Each time you tap the left footswitch, your old loop will immediately be cleared and a new one will be recorded.
Tap Right = Trigger / Retrigger
Plays / resets your “sample.”
Hold Left = Momentary Record
Recording will be engaged as long as the footswitch is held down, nice for recording little blips.
Hold Right = Activate / Deactivate Looping
Holding the right footswitch will allow you to deactivate looping in Sampler mode, allowing you to perform a one-shot trigger of your “sample.” The right LED will turn green to let you know this is active.
Loop will be unity volume at noon, and boosted to roughly 2x at maximum. If a dip switch is engaged for ramping, you can set this knob to control any of the five parameters individually or simultaneously (Layers, Repeats, Mod A, Stability, Mod B), and have it either modulate (Bounce) or ramp-and-hold (rise or fall) via dip switches in the back of the pedal. In this case, this knob controls the ramp time in which this takes place. The ramp time can be free, or synced to the loop length, for precise and repeatable movement (activated via the Sync dip switch).
Enables you to have layers gradually fade away, at a speed of your choosing. The further counter-clockwise Repeats is set, the faster layers will fade away. It’s important to note that Repeats only has an effect while you are recording. If the loop is in playback, it will never fade away. This has a number of advantages you’ll discover as you begin to play around.
Controls the A channel of Blooper’s selectable modifiers: 1,2,3. This modifier is activated by a button on the bottom of Blooper. The exact function changes depending on the mode, but there is consistency: 12 o’clock is always the “neutral” zone, with slightly different behaviors on either side.
Introduces an analog - and increasingly vintage - feel. This includes: Wow, Flutter, Noise, Filtering. Stability was specifically tuned for Additive overdubbing, so that you can gradually wear out your loop over time by recording it repeatedly. Like a tape reel aging in real-time. In the minimum position stability is bypassed, for pure clean looping.
This is a powerful feature that navigates through the different layers you’ve recorded. It essentially performs undo & redo – counter-clockwise removes layers, clockwise adds them back. This can be a quick way to remove mistakes, but it’s also a flexible tool for performing your loops. This knob “goes to sleep” when you aren’t using it, so that you don’t have to worry about where it’s set at all times. Keep in mind that - because it essentially performs undo / redo - if you go back to an earlier layer and record, all subsequent layers will be cleared out. A new layer is created each time you stop recording. So, you can allow the loop to play through multiple times, recording overdub after overdub, and this will all be stored as a single layer. The number of times the loop resets has no effect on layer creation, giving you complete control.
Controls the B channel of Blooper’s selectable modifiers: 4,5,6.